[ easy ]  6 minute Video Guide

 

I. What You Need

You can find all these assets Inside the object library on the right of your canvas under the "+"

 

II. Game Layout

Layout the objects in your game like this. The dotted line is what you will see (object "E" should be off to the right)

Group 10.png
 

III. Set objects & give Behaviors

1. Give the circle a Jump Behavior - turn Physics "On"  & reduce Opacity to 5%

6.png

3. Make the Dragons Non Solid from the inspector on the left.

Group 15.png

5. Create the "Ice" class and assign it to the "Ice Staff" - Make it "Non Solid" & give the Ice staff a Bullet Behavior set to 180

2. Make the Square "non solid" & give it a Bullet Behavior set to 90

Group 12.png

3. Make the Dragons Non Solid from the inspector on the left.

Group 16.png

6. Place the Timer in the User Interface Layer from the appearance tab in the inspector.

9.png

7. Search for "Ice Wall" to Add your Background

Time.png
GOT1.png
 
 

IV. Create game Events

You need to create these 6 events for your game to work. You can create them under the "Streetlight" icon.

 

1. Make your 2 Dragon pieces follow the Circle

Screen Shot 2017-09-13 at 3.43.50 PM.png

 

2. First instruction to switch between the 2 dragon pieces so it looks like the dragon is flapping.

Screen Shot 2017-09-13 at 3.44.02 PM.png

 

3. Second instruction to switch between the 2 dragon pieces so it looks like the dragon is flapping.

Screen Shot 2017-09-13 at 3.44.11 PM.png

 

4. Make your "cloner object" move up and down by switching its bullet behavior every second.

Screen Shot 2017-09-13 at 3.44.20 PM.png

 

5. Make your "cloner object" object copy "Ice staffs" every 0.58 seconds for your dragon the avoid.

 

6. Create a lose moment when the ice staff class hits your circle and stop the timer.

Lose.png
 

** Bonus Round **

V. Export to Unity3D

To create a stand alone app for Android, ios, mac & windows