b - 001

[ easy ]  30 min

Introducing Ready to your classroom.

 

Overview

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Objectives

Learning outcome

  • Save a project into their Workshop.
  • Remix a project from the Community area and save the remix to their Workshop.
  • Get more comfortable with feedback.

Activity objective

  • The player taps “Flap!” to keep his bird aloft while avoiding the obstacles coming in from the right side of the screen.
  • A score counter top-left counts how many obstacles passed by.

 

 

With your group

Starter questions

  • What do you think a character is?
  • What do you think a behavior is?
  • What do you think an event is?

Closing qUESTIONS

  • What other games can we create?
  • What do I need to create video games?
  • What do all the games have?
  • What is a background?
  • What is an event in Ready?